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Blog post #3Zakharn 2016-10-27 13:55:00
Last time we talked about delays. The most common reason for delays is an inaccurate time estimation.
So how do we estimate time needed for implementing features?
We used to estimate how long it would take to implement a certain feature under most pessimistic conditions possible and then we would multiply that time by 2.
While it usually worked for implementation and basic debugging of said feature, it didn’t work for long term planning of multiple features. This method didn’t take into account lots of time spent debugging, refactoring and implementing very small features or changes we didn’t think of before.
Now when we are planning long term, we multiply every feature time by additional 2, for a total of 4. Hopefully it will be enough!
A bigger update is coming tomorrow!0 comments
Blog post #2Zakharn 2016-10-27 13:54:31
Hello, it’s been quite a long time (2 months) since the last update.
In this update we want to explain why World Builder was delayed so many times and when you can expect it.
There are two main reasons for the delays:
- Fixing bugs took a little bit longer than we estimated, but now majority of bugs are squashed.
- We decided to implement more features and changes in World Builder than we initially planned.
Also the fact that we are in the process of changing our office doesn’t help. We are moving to a new, bigger and better spot. Previous office has become too small :)
Here is the list of features and changes originally not planned for the first version of World Builder. While only 3 out of 9 are already done, they were much bigger tasks and took much more time than remaining 6 are supposed to take.
- New character physics and slopes (already done)
- Interactive items like doors or containers (already done)
- Sound system (already done) - we are not sure if the first version of World Builder will have sound effects and music, however it’s done on the tech side
- Improved terrain generation
- Improved GUI
- Smooth camera
- Steam Cloud
- Bug reporting system
- Clean up the whole project
We also rewrote Modder from scratch and started working on our own skeletal animation editor.
So when we will release World Builder? It’s been delayed so many times now, that we don’t want to give specific date. You can expect it soon™ :)
And what about Early Access? Last time we talked about releasing it by the end of 2016. Currently we are aiming for early-mid 2017.0 comments
Blog post #1omadan 2016-10-24 08:04:58
Orcs are one of the few native races of Ezran. Most orcs inhabiting Ezran are organised into three clans: the Fire Clan, the Frost Clan and the Thunder Clan. They are mainly seen in the north and the east.
They are well-build, strong and usually green skinned. Orcish eyes are mainly red, but other colors occur as well. Their hair is different tones of brown, black and gray.
Orcish culture is based upon shamanism and predestination. That’s why orcs put much attention to their fate and destiny. Although perceived as brutal savages they are honorable fighters. Orcs make great use of the blade and are unmatched warriors when it comes to combat.